The player now has a choice to display their EX-Score instead of a combo during gameplay. Two gameplay variations introduced in Beatmania IIDX 17: Sirius: Charge Note (notes required to be held) and Backspin Scratch (spin the turntable at one direction and spin it at the opposite direction at the end) are retained. Players must attain at least 80% of the meter at the end of the song to pass. Hitting the notes correctly will fill up the Groove Meter, while failure to do so drains it. Players are required to hit notes that fall from the top of the screen at the hit zone using keys or turntables which are required to be scratched. īeatmania IIDX 22: Pendual retains the core gameplay introduced in the first game. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. 2.1 Chrono Chaser (One More Extra Stage)įor more information about the gameplay of Beatmania IIDX in general, please refer to Beatmania IIDX#Gameplay.īeatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable.
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